Finance on GAMING MARKETS explains how this part of the gaming and interactive-entertainment world is structured, governed and monetised.
The writing stays close to public facts and clear language, so readers can see how products, data, technology and commercial decisions fit together in practice.
The section is intended as a stable reference point rather than a stream of opinion, linking day-to-day operations to governance, risk and capital allocation across the value chain.

By GamingMarkets Research | November 2025 Gaming stopped being entertainment the moment the money got smarter than the players. According to Newzoo, the global games market will reach $188.8 billion in 2025 – a figure that marks not another boom, but a balance point. The thrill has been replaced by yield; the joystick by a…