Guerrilla Games is one of the most renowned game developers in the industry known for their critically acclaimed titles like Horizon Zero Dawn and Killzone. Recently,
Angie Smets was promoted to Head of Development Strategy at PlayStation Studios, the gaming division of Sony Interactive Entertainment.
This promotion marks a significant development for the gaming industry and the future projects of Guerrilla Games.
In this blog post, we will delve deeper into Angie Smets’ career journey, Guerrilla Games’ new leadership, her role in PlayStation Studios, and the studio’s upcoming projects.
Angie Smets has been a significant contributor to the gaming industry for over 20 years. She started her career in game design and project management as a film student in Amsterdam.
Later, she co-founded the game development company, Lost Boys, which was eventually acquired by Guerrilla Games.
At Guerrilla Games, Smets played a crucial role in the development of some of the studio’s most successful titles, including the Killzone franchise and Horizon Zero Dawn.
She has been an instrumental figure in elevating the studio’s storytelling, graphics, and gameplay mechanics.
Along with Angie Smets’ promotion, Joel Eschler and Hella Schmidt joined the management team at Guerrilla Games.
Jan-Bart van Beek, the studio’s previous game director, has taken on a new position as Head of Studio at Guerrilla.
The new leadership signals a shift in the studio’s strategic direction towards more ambitious and diverse projects.
Guerrilla Games’ upcoming titles suggest that they will continue to deliver immersive, story-driven experiences that showcase their mastery of the Decima engine.
As Head of Development Strategy at PlayStation Studios, Angie Smets will oversee the production and delivery of PS Studio’s titles.
Her role will involve working with developers across different studios to provide feedback and guidance to ensure quality and consistency in the games’ development.
Development strategy is crucial in today’s competitive gaming industry, where studios must navigate complex technological and design challenges to deliver engaging, high-quality games.
Smets’ expertise and experience make her an invaluable asset in this role.
Guerrilla Games has several projects in the works, including the highly anticipated Horizon Forbidden West, which features protagonist Aloy journeying west to explore a post-apocalyptic United States.
The game’s innovative storytelling, graphics, and gameplay mechanics promise to build on the success of the first instalment.
Guerrilla Games is also developing several online projects using the Decima engine. The studio’s new leadership suggests that these projects will offer players fresh and exciting gameplay experiences.
In conclusion, Angie Smets’ promotion to Head of Development Strategy at PlayStation Studios marks a significant development for the gaming industry.
She brings with her two decades of experience, expertise, and passion for game design and management.
As Guerrilla Games and PlayStation Studios continue to work on ambitious and innovative projects, the gaming community can expect to see the evolution of storytelling, gameplay mechanics, and graphics.
The future is bright for Guerrilla Games and the gaming industry..