Global Regulated Gaming Intelligence
GM Core on GAMING MARKETS looks at the structures, roles and flows that shape this area of the industry.
Reporting looks at what can be observed and checked, not at wishful thinking or fear about the future.
The aim is to give readers a reliable reference point they can return to as conditions change.

Regulated gambling markets are moving beyond licensing growth toward AI oversight, responsible gambling enforcement, AML/CFT resilience, sports betting integrity and product classification.

Global iGaming revenue in 2026 remains widely estimated, yet no single verified figure exists across jurisdictions. Global iGaming revenue (2026) is currently estimated at ~$110B–$140B based on aggregated regulatory disclosures across the United States, United Kingdom, Ontario and selected European jurisdictions with publicly disclosed regulator-level data. This outlook is derived from a bottom-up aggregation of

Verified 2026 regulatory outlook across major gaming jurisdictions, mapping enacted laws, regulator directives, licensing models, and enforcement trends.

Data Snapshot — Verified Public Sources 2023–2025 Regulation: EU AI Act (Regulation 2024/1689), in force since 1 August 2024 Implementation timeline: 6–36 months (European Commission policy documentation) High-risk obligations: technical documentation, data governance, explainability, human oversight Key jurisdictions reviewing AI in gambling: MGA, UKGC, NJDGE, Philippines Financial disclosure requirements: EU and US listed companies must

Israel Gaming Conference 2025 – “The Future of Gaming”, organized by Calcalist in collaboration with Playtika and Google (24 November 2025, Sheva, Tel Aviv). Hub prepared independently by GamingMarkets Research. 1. Conference context – what Israel is discussing in 2025 Calcalist’s 2025 Israel Gaming Conference (“The Future of Gaming”) brings together studios, platforms, investors and

The global gaming industry is entering 2026 shaped by three structural forces already documented in public regulatory, financial, and technological sources: regulation, institutional capital, and operational AI. Brazil’s Law 14,790/2023, the EU’s Digital Services Act (Regulation 2022/2065), and enforcement actions from U.S. state regulators (NJDGE, NGCB, PGCB) during 2024–2025 confirm that KYC, AML, transparency, and

GamingMarkets Research The global gaming industry is entering 2025 amid a measurable structural shift. While studios, platforms, and user metrics remain important, the most consistent determinants of market influence increasingly appear at the intersection of three verifiable systems: regulation, capital, and technology. This framework does not claim a formal academic model; it reflects observable global
The global gaming industry enters 2025 looking less like entertainment and more like a financial system. The boundaries between play, capital, regulation, and technology are rapidly dissolving. Power is no longer measured by popularity or viewership, but by who shapes policy, attracts capital, and builds the next layer of digital economic infrastructure. GamingMarkets.com today announces

By GamingMarkets Research | November 2025 Gaming stopped being entertainment the moment the money got smarter than the players. According to Newzoo, the global games market will reach $188.8 billion in 2025 – a figure that marks not another boom, but a balance point. The thrill has been replaced by yield; the joystick by a

Article Classification: Industry Analysis | Game Development Economics | Intellectual Property Strategy Data Snapshot Name: Hideo Kojima Date of Birth: 24 August 1963 Birthplace: Setagaya, Tokyo, Japan Education: Kansai University (Economics) Studio: Kojima Productions Studio Founded: 2015 Previous Employer: Konami Digital Entertainment (1986–2015) Major Franchises Metal Gear (Konami intellectual property) Death Stranding (Kojima Productions /