Category: GM Core

GM Core on GAMING MARKETS looks at the structures, roles and flows that shape this area of the industry.

Reporting looks at what can be observed and checked, not at wishful thinking or fear about the future.

The aim is to give readers a reliable reference point they can return to as conditions change.


  • Hideo Kojima, Kojima Productions and the Economics of the Auteur Studio

    Hideo Kojima, Kojima Productions and the Economics of the Auteur Studio

    Article Classification: Industry Analysis | Game Development Economics | Intellectual Property Strategy Data Snapshot Name: Hideo Kojima Date of Birth: 24 August 1963 Birthplace: Setagaya, Tokyo, Japan Education: Kansai University (Economics) Studio: Kojima Productions Studio Founded: 2015 Previous Employer: Konami Digital Entertainment (1986–2015) Major Franchises Metal Gear (Konami intellectual property) Death Stranding (Kojima Productions /

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  • Cloud Gaming: The Evolution and Future of Gaming Experiences

    The cloud gaming market has moved from an experimental concept to a defined distribution channel with measurable competitive weight. Regulatory decisions in the EU and UK, rising GPU and power costs, and the shift of subscription platforms toward cloud-first delivery now shape the future of streamed gameplay. While cloud gaming still represents a modest share

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  • Top Countries/Markets by Game Revenues 2023

    As the video game industry continues to grow, developers, producers and gamers around the world are searching for new insights into which countries/markets have or will produce the most revenue by 2023. Thanks to thorough market research conducted over the last few years, we now have a clearer picture of where gaming dollars are flowing

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